You’ve stood at that cave entrance before. Stared down the dark mouth of Anglehozary Cave. Wondered if you’re ready for the Dragon Warhammer.
Or if you’ll just die to a stray basilisk.
I’ve been there. Hundreds of times. Spent more hours in that cavern than I care to admit.
Tested every setup. Every food. Every prayer rotation.
Even the dumb ones.
Most guides skip the part where your inventory drops mid-fight. Or assume you’ve got 90 Slayer and 200M in the bank. You don’t need either.
This is how you actually clear it. Step by step. No fluff.
No guesswork.
By the end, you’ll know exactly what to bring, when to run, and how to walk out with loot. Not just bones.
Getting to the Cavern: No Guesswork
You need 100% Hosidius favour. Not 99%. Not “close enough.” You finish the Architectural Alliance miniquest (full) stop.
I’ve watched people rage-quit because they missed one dialogue option. Don’t be that person.
The cavern is south of the Farming Guild, in the Kebos Lowlands. Flat ground. No cliffs.
Just dirt, grass, and a suspiciously smooth rock face.
That’s the entrance to the Anglehozary Cave.
Anglehozary has the exact coordinates. I use it every time. Bookmark it.
Fastest ways there?
Use a Skills Necklace to teleport straight to the Farming Guild. Then walk south. Takes 20 seconds.
Xeric’s Talisman drops you at Xeric’s Glade. From there, it’s a quick jog west then south. Still faster than running from Lumbridge.
Tithe Farm teleport? Yes (but) only if you’re already grinding tithe points. Otherwise, it’s overkill.
Bring a rope on your first visit. The entrance isn’t obvious. You’ll need it to drop down.
Stamina potions help. The run from Glade to cavern eats energy fast.
And pack at least one teleport out. I once got stuck because my tablet died mid-run. (Yes, I carry backup teleports now.)
No combat gear needed. This isn’t a fight. It’s a setup.
You’re not here to kill things. You’re here to get in. To start.
So get the favour. Know the spot. Bring the rope.
Then go.
The Cavern’s Inhabitants: Lizardmen, Spit, and Bad Decisions
I walked into the Anglehozary Cave expecting quiet. Got screaming lizards instead.
The main chamber is wide and low-ceilinged. Dripping walls. Stalagmites like broken teeth.
That’s where the Shamans stand. Chanting, waving bone wands, totally unbothered by your presence.
Lizardmen swarm first. They swing short swords. Fast.
Messy. You’ll get hit. They don’t wait for you to draw your weapon.
Lizardman Brutes are slower. Heavier. They charge.
They break shields. They also break your concentration if you’re trying to pray or drink.
Neither one runs. Neither one negotiates. They just come.
Then there’s the spit.
Tiny skittering things (not) even full lizardmen. More like angry geckos with attitude. They cling to the ceiling and hock poison at you from above.
It doesn’t kill fast. It hurts. A lot.
And it stacks. Three hits? You’re on your knees.
Four? You’re dead before you finish typing “antipoison.”
You need antipoison. Or a Serpentine Helm. Or both.
I tried skipping it once. Woke up in Lumbridge with zero health and a deep regret.
Safety First tip: Turn on Protect from Missiles the second your boots hit that cave floor.
Why? Because those little spitters fire before you can blink. And the Brutes throw rocks.
And yes. The Shamans hurl cursed javelins too.
It’s not fair. It’s just how it is.
I go into much more detail on this in Anglehozary.
I’ve seen players walk in praying Protect from Melee. Then get paralyzed mid-swing by green goo. Don’t be that person.
Bring food. Bring prayer potions. Bring patience.
And for god’s sake. Watch the ceiling.
That spit doesn’t care about your gear level. It only cares about your pain threshold.
You’ll learn that the hard way. Or you’ll listen now. Your call.
How to Slay Lizardman Shamans Without Dying (Again)

I’ve died to that green spit 17 times. You have too.
They’re not hard. They’re annoying. And they cheat.
First. Know the three attacks. Not guess.
Know.
Ranged: green spit. Slow. Predictable.
It lands where you stood half a second ago. So move before it fires, not after.
Melee: the jump. That big, ugly leap. If you’re standing still, you’re dead.
When you see their knees bend? Move at least one tile sideways. Not backward.
Sideways. Backward puts you right in the landing zone.
Purple Minion summon: this is the real problem. It spawns behind you. Always.
So don’t backpedal into corners. Keep space behind you (or) better yet, strafe in circles.
You need two gear options. Pick one. Don’t waffle.
Budget setup: Rune Crossbow + Ancient C’hirr + God d’hide body. Hits hard enough. Won’t bankrupt you.
Works fine in the early waves.
High-efficiency setup: Blowpipe + Bandos chestplate + Ava’s Accumulator. More DPS. Less prayer drain.
Lets you skip Antidote++ if you’re fast.
Inventory? Divine Ranging Potions. Prayer Potions.
Antidote++. Karambwans. You eat one, then another mid-fight, no cooldown.
And teleport runes. Always.
The cave layout matters. I learned that the hard way. The narrow choke points in Anglehozary Cave force you into bad positions.
Don’t fight near walls.
This map of Anglehozary saved me. Shows safe spots to stand during minion spawns.
Pro tip: turn off auto-retaliate. You’ll thank me when you dodge instead of auto-attacking into a jump.
Did you know shamans reset aggro if you run past the cave entrance? Try it.
Most people die because they wait. Don’t wait. React.
You’re faster than they are.
Prove it.
The Dragon Warhammer Grind: Worth Your Time?
It drops 1 in 5,000. Not 1 in 500. Not even close.
That’s the Dragon Warhammer. You’ll die a thousand times before it shows up.
But you’re not just farming for that one drop.
Clue scrolls stack up fast. High-value seeds like torstol and snapdragon sell well. Noted alchables?
Pure margin.
So yes (potions) and darts cost real money. But if you run consistently, you will clear costs and then some.
Is it fun? No. Is it fast?
Also no. But it is profitable over time.
And let’s be real (grinding) here is a rite of passage.
If you’re serious about high-level accounts, you’ll do it.
Just know what you’re signing up for before you start the Drive to Anglehozary Cave.
Gear Up and Conquer the Caverns
I’ve been there. Lizardman Shamans in Anglehozary Cave hit hard. They cheat.
They summon. They laugh while your health bar vanishes.
You now know how to counter every trick. You’ve got the right gear. The right potions.
The right timing.
That Dragon Warhammer isn’t just loot. It’s a reset button for your whole account. One swing changes fights.
Permanently.
You’re not guessing anymore. You’re walking in ready.
Still nervous? Good. That means you respect the cave.
But respect won’t drop the hammer.
Stop reading.
Start preparing.
Your Dragon Warhammer awaits.
